The device is designed to be placed inside a sports attraction as checkpoints and is equipped with an RGB LED matrix backlight.
Users of the attraction receive RFID bracelets from the operator of the complex before the start of the game. When the bracelet is brought to the surface of the button, the passage of the checkpoint by the user is recorded and the button transmits data about the visit to the operator's software. Points are awarded for touching sensors (interactive buttons). The goal is to score as many points as possible.
In addition, when the bracelet is presented, the button confirms the successful reading by changing the LED indication.